Thursday 24 May 2012

DotA IMBA 3.79 CN Download and Changelogs

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IMBA map contains normal heroes with their powers made IMBA. New IMBA items also available.

This is for FUN only. Enjoy Playing.


For more details about commands in IMBA mode visit DotA IMBA mode Commands


Changelog

Heroes

Broodmother
- Removed Spin Web from list of random skills

Crystal Maiden
- Fixed Frostbite's passive from not going into 'cooldown' when triggered

Drow Ranger
- Reworked Frost Arrows

Quote:
Now an active skill. Releases 6 frost arrows in an arc, dealing damage and slowing affected units' movement and attack speeds for 3s (7s on normal units).

Damage: 85/140/195/260
ms slow: 10/20/30/40%
as slow: 5/10/15/20%
Cast range: 1000
cd: 6.5s
MP cost: 45
Enchantress
- Temporarily removed Enchantress for rework; will be back in next version

Faceless Void
- Reworked Time Walk

Quote:
Now reduces ms by 50% and as by 50~200% of all units on the path. Units within the AoE of the path's end will be stunned for 0.25~1s.
- Rescaled Backtrack. Now gives 10~31% chance (up from a max of 25%)

- Reworked Time Lock

Quote:
10~22% chance to disable the primary target and all enemies within 225 AoE for 2s (1 for heroes) and deal 40~70 bonus physical damage.
Also fixed Time Lock and Chronosphere causing attacks to miss.

Lich
- Changed Chain Frost's first hit effect from sleep to channel-breaking.

Lifestealer
- Open Wounds optimized; fixed units outside sight range losing some ms reduction.

Lord of Avernus
- New icon for Frostmourne
- Fixed Frostmourne malfunctioning with Ion Shell, and from multiple procs on one attack.
- Fixed Borrowed Time from malfunctioning under stuns

Lycanthrope
- Buffed Summon Wolves

Quote:
At Levels 3 and 4, Spirit Wolves gain Rush. This skill allows them to charge at an enemy, stunning it for 1s; it has a cooldown of 11s.
- Buffed Howl
Quote:
Increases hero damage by 20/35/50/65
Increases normal units' damage by 40/60/80/100%
Increases attack speed of units by 20/30/40/50
- Fixed Feral Heart being retained when changing heroes in -deathmatch.

Medivh, Tirisfal Guardian
- Fixed ultimate from healing units with Strygwyr's Thirst
- Arcane Disturbance (3rd skill) no longer aggros neutrals.

Moon Rider
- Moon Glaives now deals physical damage, and takes into account every affected units' armor separately.

Murloc Nightcrawler
- 1s cooldown added to Pounce's lifesteal effect.

Nerubian Assassin
- Replaced Spiked Carapace by Sneak

Quote:
- Every 2 seconds that the NA stays outside 1000 range of enemy sight, he gains 1 Sneak charge; every 3 seconds he remains within the range, he loses 1 charge.
- Each charge grants 20 bonus damage.
- Charges are reset when NA launches an attack on an enemy.
- The same attack slows the target by 45%, and lasts 1s more for each charge.
Netherdrake
- Replaced Poison Attack with Malignant Poison
A/N: When pumping 1st skill for the first time, the icons display wrongly.

Quote:
Deals half of the target's missing HP as bonus damage, up to 70/140/210/280 bonus damage, and deals 6/12/18/24 damage for 2 seconds.
Cooldown: 2/1/0/0
MP cost: 10
- Replaced Nethertoxin with Poison Gush
Quote:
Poison gushes in the Netherdrake's attacks. Reduces attack damage, armor and movement speed of the target unit and all enemy units within 75 AoE.

Damage red: 20/30/40/50
Armor red: 3/5/7/9
ms red: 20/30/40/50
- Buffed Corrosive Skin
Quote:
Affected units additionally lose 4/6/8/10 armor for the duration
- Reworked Viperstrike
Quote:
Deals constant 100 damage/s for the duration of this spell. For the first 4s, target loses 25/50/75/100% attack and movement speeds. For the remainder of the duration, the target loses 100% attack and movement speeds.

Lasts 5/6/7s.
Night Stalker
- Buffed Void

Quote:
Bonus damage now works in the day. Grants 30~75% attack bonus in daytime and 60~150% bonus at night.
Oblivion
- Fixed description of Life Drain

Pandaren Brewmaster
- Reworked Drunken Brawler

Quote:
The Brewmaster gains evasion; everytime he successfully evades an attack, he temporarily gains movement and attack speed. Passively grants damage based on Agility, as well as a chance to trigger a 2x critical.

Evasion: 6/12/18/24%
Bonus ms and as: 40/60/80/100
Each point of Agi grants 0.4/0.6/0.8/1 damage
Critical chance: 5/10/15/20%
Phantom Lancer
- Removed for rework and optimization.

Phoenix
- Parasitic Flame's explosion damage requirement reduced from 300/600/900/1200 to 300/450/600/750

Shadow Priest
- Weave is now casted when you click on the spell; there is no longer a need to click on the ground a second time to activate it.
- Purge now correctly works for removing Weave.

Shadow Shaman
- Optimized Ether Shock's code.
- Serpent Wards that have split are no longer able to sleep; on the other hand, they gain 10 attack speed on splitting.

Slithereen Guard
- Amplify Damage optimized, text reworked. No longer malfunctions on multiple casts.

Soul Keeper
- Soul Steal (1st) replaced with Shadow of Soul

Quote:
Creates illusions of all enemy units in the target area. Affected units lose 100% of their physical damage and illusions possess 100% of their original physical damage.
Every attack dealt by these illusions decreases the movement speed of affected units by 15/22/29/36%.
Illusions cannot be selected, controlled, attacked or damaged.

Cast range: 600
AoE: 250
Duration: 5/7/9/11s
Cooldown: 15s
MP cost: 80
- Metamorphosis combined with Conjure Image, now second skill.
Quote:
Creates 2/2/3/3 illusions and turns the Soul Keeper into a ranged demon with 550 range. Passively increases his movement speed by 20. Illusions take 300% damage, and deal 25/35/45/55% damage.

Duration: 25/30/35/40s
Cooldown: 65s
MP cost: 130
- New skill: Soul Burst
Quote:
Passively provides 10/15/20/25 ms and 2/4/6/8 bonus HP regeneration every second.

When in Metamorphosis, this skill additionally deals 20/30/40/50 bonus damage that is also splashed to all enemy units within 250 AoE of the target.
- Reworked Sunder
Quote:
In addition to the HP swap, if the target unit has a higher max HP than the caster, their max HPs are also swapped. This swap lasts 20/30/40s.
Storm Spirit
- Static Remnants now only works on enemy heroes and only if they are within sight range

- Nerfed Ball Lightning.

Quote:
MP cost increased from 15+7% to 65+7%.

If the unit casting Ball Lightning is stunned, morphed, hexed, ensnared, pause or put to sleep, the skill will stop and the unit will receive the disable but not the damage.
Tauren Chieftain
- Echo Stomp buffed

Quote:
- IM ability delay reduced from 4~7s to 3~6s.
- Damage increased from half to all
- Stun duration increased from 1/1/2/2s to 1/1.5/2/2.5s.
- No longer works on magic immune units.
- Ancestral Spirit buffed
Quote:
-Cast range increased from 1000 to 1000/1200/1400/1600.
- Removed max units cap
- Bonus on spirit return increased to 15s.
- Natural Order buffed
Quote:
AoE increased from 250 to 250/290/330/370
- Split Earth buffed
Quote:
- Damage increased from 45% of Chieftain's max HP to 40/50/60% of Chieftain's max HP.
- Speed reduction increased from 30/40/50% to 30/50/70%.
- Split Earth gains Aghanim's Scepter effect - raises damage from 40/50/60% to 50/60/70%, and reduces cd from 100s to 65s.

Troll Warlord
- Fixed textual inconsistency in Berserker's Rage at level 3

Warlock
- Infernals born from Rain of Chaos are now automatically selected.

Witch Doctor
- Malefice is now casted when you click on the spell; there is no longer a need to click on the ground a second time to activate it.



Items

4 new items
Ancient Janggo of Endurance

Quote:
- Made from Bracer + Robe of the Magi + Recipe (450) = 1425
- +6 all attributes
- Passive: Endurance Aura - grants +3 all attributes and 7% ms and as to all allies within 425 AoE, including self.
- Active: Motivation - Grants 10 damage, additional 27% ms and as to all allied units in 600 AoE. Lasts 6s and has a cd of 30s.
- Active has 4 charges, which can be replenished by buying the recipe.
Medallion of Courage
Quote:
Made from Chainmail and Shiv of Exsanguination = 1200
- +10 damage, 8 armor.
Passive: attacks ignore 6 armor (orb effect, buff placer, does not stack)
Active: Reduces self and enemy's armor by 6, lasts 7s and has a cd of 7s.
- Added two items (Leo and Aries) to the random-item pot; each has a roughly 1/200000 chance of being obtained.
Quote:
Aries
Reduces your armor by 5 and magic defense by 25%, in exchange for increasing nearby allies' armor by 20 and magic defense by 70%. Bonus does not apply to wielder.

Leo
An enemy is unable to slay you if his level or goldcount is less than yours. Does not take effect on creeps, towers or neutrals.
Arcane Boots
- Fixed them healing an additional 135 MP.

Arcane Ring
- Removed.

Battlefury
- Possessing 6 Battlefuries no longer causes them to vanish upon death; they drop on the ground instead.

Blademail
- Damage Return now considered a buff and can be purged.
- Duration reduced to 4.5s.
- Damage Reutrn's effects are now cancelled when affected by metamorphosis, hex, pauses and Degen Aura.

Butterfly
- Units affected by Butterfly's Butterfly Effect now gain a status bar notification.

Diffusal Blade
- You can now recharge Diffusal Blade (level 2) by buying the recipe.

Heart of Tarrasque
- Fixed visual glitches

La Notte Eterna
- Fixed recipe cost being 0

Linken's Sphere
- Picking up another player's Linken no longer grants a blocking effect
- Fixed Linken Rune exploit (puck, morph etc)

Phase Boots
- Recipe changed to Boots + Chainmail + Blades of Attack. 24 damage reduced to 10 damage; 6 armor added.

Pumpkin Head
- Fixed various damage types causing damage not being blocked.

Radiance
- Fixed picking up others' Radiance granting the achievement "I'm not ZSMJ" as well

Scroll of Town Portal
- Fixed glitches with dropping and looting Scroll of Town Portal

Shiv of Exsanguination
- Cost reduced from 1200 to 650

Shiva's Guard
- Passive now only triggers from hero attacks and spells, not all attacks and spells.

Thoridal, Stars' Fury
- Changed formula; Demon Edgex2 + Hyperstone + Eaglehorn = 10200
- +100 damage, 30 Agi and 60 attack speed
- Effect of granting bonus agi remains.
- Effect of attacking additional units now has a range equivalent to the user's range (instead of flat 700)
- Number of bonus units reduced from 3 to 1.



Game effects

Modes
New testing mode
Within 15s, if the host uses -lo, anti-MH functions will activate. EXPERIMENTAL.

- Stealth Assassin can no longer use -os mode under -ak mode.
- Removed -bh mode.
- You can now random the two new heroes under -sd.
- You will now automatically learn attributes under -ss mode; the icon for Hero Attributes is removed.
- Fixed -sc and -mc memory leaks.
- New neutral under -sc and -mc: Mortar Team. Under -mc mode they spawn like Hydras (after 20 min)

- Fixed Fiery Soul, Craggy Exterior, Essence Aura, Last Word malfunctioning when acting as randomed skills.

- Reworked -cm: it no longer works with other modes.

Quote:
-cm now automatically activates -fn, -fr, -bb, -sc and -st.
- Pickbans now start 15s after mode activates.
- Each team takes turn to pick 10 heroes and ban 3 heroes each, then select 5 heroes to use.
- You can no longer use the item lottery in this mode.
- Each player starts with 625 gold.
- Neutrals spawn when the creepwave first spawns.
Gameplay

- Moved Glyph of Fortification from Circle of Power to the new shop.
- Shifted location of buy-back in Circle of Power; added a 25s cd.

New buffs in the Circle of Power; player-unique.

Quote:
Each player can only have one of these active. Each buff has two effects: an effect that grows with hero level (in parenthesis) and another static effect.
1: Sharp Blade: +3(2) damage. Increases hero kill gold by 20%.
2: Resilient Shield: +1(0.2) armor. Decreases hero death gold loss by 35%.
3: Nimbleness: +9(1) movement speed. Decreases respawn time by 20%.
4: Concentration: +0.8(0.2) HP and MP regen/s. Decreases buyback cd by 7s.
5: Fortitude: +90(10) max HP. +1 bonus gold/s.
6: Energy: +21(4) max MP. Increases magic resistance by 18%.
- Mega Creeps created by destroying all Barracks and Temples now have 30 more damage, BAT reduced from 1 to 0.5. Mega Seige units now have 40 more damage, BAT reduced from 2.7 to 2.

Damage system
1. Optimized damage code?
2. Craggy Exterior priority now falls behind Critical
3. Negative damage no longer triggers critical


Interface
- All spells which can be affected by bonus magic damage (from Orchid, etc) now have a purple "Ω" attached to their names.

- Achievements now grant special titles.

- Referees can now view additional information on the scoreboard
- Heroes with no random-ed skills will have the Attribute Bonus displayed instead.
- End-game scoreboard improved.

- Fixed hex and metamorphosis skills from removing the visual effects of kill sprees.
- Changed graphics for Wrath of Nature, Ethereal Staff, Elune's Arrow.

Runes
- When the game begins, the rune will be refreshed.
- Smoke of Deceit rune now dispels on attacking neutrals.

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